| Dragon Tool User Manual |
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Table of Contents
Program overview
Quick start
- Loading a project
- Importing bitmap images
- Placing and grouping sprites
- Creating tile map
- Placing objects on the map
- Creating animation
- Putting all together
- Exporting resources to the Mobile Dragon
Basic concepts
- Scene
- Scene object
- Editing object properties
- Copies and Instances
Scene objects
- Sprite
- Transform
- Dummy
- Grid
- Polygon
- Point
- Square Cell
- Isometric Cell
- Cell
- TileMap
- IndexedTileMap
- Time
- Animation
- Frame
- TilesExporter
User Interface
- Menubar
- Edit view
- Property Editor
- Outliner Panel
- Logger Panel
- Toolbar
- Tool Info Panel
- Timeline and player panel
Tutorials
- Working with IndexedTileMap
- Working with Animations
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| Dragon Tool User Manual |
Copyright 2000-2005 HeroCraft. All rights reserved.