The citizens of your towns may be reorganized to military and civil units. This will cost you gold and minerals. The annual upkeep of these units is equal in gold to their health points. Sea units (ships) are able to transport land units to another continents. Any unit located close to enemy one may participate in battle. The chance of success depends on such parameters as attack, defence, experience and health.
Common properties of units:
Movement points |
Maximum number of moves over planet surface a unit may perform during one year (turn). |
Attack |
Argument, used while attack on enemy units |
Defence. |
Argument, used while defending from enemy units |
Health |
Determines number of hits necessary to destroy the unit |
| Experience |
Experience is gained for successful attacks on enemy units. Experience increases unit's attack and defence, but not more than twice. |
| Registration |
A town which the unit is attached to. From there the unit receives support if its health demands recovering after the battle. |
After building the unit it automatically becomes attached to the town it was built in.
The town is able to produce units only if the sum of the health of units already supported doesn't exceed total population of
the town .
The speed of a unit's training depends on his health and number of citizens in this town.
If you need to get this unit urgently, you may purchase it. The price of an urgent purchase is much higher than the nominal cost of the unit.
Any unit may be disbanded, in this case a part of its price in gold in minerals shall return to the treasury.
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