Game description
User's manual
Game rules
Terrains
Towns
Town control
Units
Science
Game controls
Screenshorts
Storyline
Creators
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Game rules

 


The action takes place on the one of undeveloped planets. You are playing an emissary - a specially-trained person, responsible for ruling over the more primitive tribes. Your aim is to add the planet to your clan. There are two ways of reaching it:
  • The total elimination of your rivals (enemy emissaries).
  • Building a teleport gate in one of your towns.
In order to do that, you shall have to establish towns, research your science, and build military units for defense and attack.

Game processis divided into years. All the races move in their turn. End of the year happens when all your units run out of movement points.

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Surface of the planet is presented in form of square-cell territories, each of them has different properties. These properties affect difficulty of moving over them, and number of resources, mined in towns.
mountains For example, mountains are hard to pass through, but they hold a lot of minerals for mining.
Snow Snow is also hard to pass, but doesn't provide you with any resources.
Pasture Pasture is easy to pass, and provides your town with plenty of food. You can see more details about the terrains in the respective table

Emissary Emissary - the most important figure in the game. When the emissary dies, it's game over. That is why you should guard him in well-defended city. If you manage to destroy the emissary of a hostile clan, the race which he once controlled will cease any aggression towards you. Also, they will gladly surrender their towns to you without struggle.
Town
Town
Town
Town
Towns are the base of your state. The most important functions of towns are development of science, training units and the annual collection of gold and minerals. Around the center of your town you may develop the buildings to improve some certain things. The speed of building and training depends on population, and population in its turn depends on town's ability to feed its citizens.
More details…
Unit
Unit
Unit
Unit
Units The citizens of towns may be trained to become peaceful or military units. The upkeep of units shall cost you annual payment equal to its health. Sea units (ships) may get land units aboard to transport them to other continent. Any unit standing close to enemy one may participate in battle. The chance of success depends on such parameters as attack, defence, experience and health.
More details…
Science. In the very beginning you may build only three types of units:
immigrant Immigrant
worker Worker
barbarian Barbarian
and one type of building
school School
  You must develop other types of units and buildings before you will be able to produce them. All the towns produce an annual amount of science points, and after reaching a certain limit the new technology comes into play.
More details…
  Controls.
"*" - switching between towns
"#" - switching between units
"0" - switching between mines and defending units
"5" - enter the town or unit's menu
Details…


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